Fallout 76 and Appalachia

Reclamation Day has finally arrived! October 23 has come and gone, and Vault 76 officially opened to show us dwellers just what post-apocalyptic West Virginia looks like. In case you haven’t followed the series, the latest Fallout game, which puts players in various parts of the U.S. (and occasionally an alien vessel) years after nuclear bombs have laid waste to the world as we know it, began B.E.T.A. testing last night.

In addition to being set far in a 1950’s-esque future, with strangely advanced machinery, and a renewed hatred of Communism, the Fallout series presents players with a myriad of radiation-altered enemies; humanoid, robot, and animalistic in nature.

The latest game, Fallout 76, allows players to leave their respective nuclear fallout shelter, or vault, about 25 years after the bombs fell. That’s about 200 years earlier than any other Fallout game so far. That’s one of the most exciting things about this game, for me. With such a short time frame after the war, we’re not only going to see things that haven’t had as much time to readjust, but we’re going to be in an area that hasn’t yet been explored by the games. This game is also completely different, in that it’s an entirely online platform. You’re playing on a server with a limited number of other people, but all other human interaction is actually via other players in real time. Of course, you can go off on your own and explore, but you’re encouraged to build teams and play as a unit.

After playing the four hour B.E.T.A. (Standing for Break it Early Test Application), I’m pretty impressed by the game so far. When it comes to game play and the general feel of the game, this one compares to part 4 for me. I feel the graphic engine upgrade has done a lot for exemplifying the beauty of West Virginia, an area I’m very familiar with, having grown up half an hour from the border. Movement in the game was pretty similar to previous ones, as is the “junk” you pick up through the world that assists you through the rest of the game. One new and interesting thing is the Pip Boy graphic, which can now be transferred from your arm module to lay over the screen in a hologram-style opaque screen. This makes the real-time gameplay a bit easier, since you can see the enemies around you.

Another factor that helps with the real time gameplay is that you have to eat and drink regularly or you’ll get dehydrated and starve. There are countless opportunities to pick up food through the world, including stripping meat from the animals you kill, but the new thing here is- it all spoils. If you get some meat from the doe you killed and don’t eat it for a certain period of time, it rots. At that point it can still be eaten, but it has a significantly increased chance to give you diseases and radiation damage.

Speaking of radiation damage, that’s another difference. Before if your radiation level got too high, you’d have some slight side effects, but usually nothing too noticeable during gameplay. In this game there are increased chances for radiation-influenced disease. One example I saw last night was during a fight with some feral ghouls. During the fight I saw the notice that I’d taken increased rad damage, and then every few seconds during the fight myself and the area around me would burst into flames. After taking some meds to lower the radiation levels I got the notice that I had recovered from an “unstable isotope” illness. This makes me very excited for what other possibilities await in that area.

As far as creatures to battle, I ran into a lot of ghouls, of course, a group of supermutants, some protectrons and other robots, but in this game there are some new and interesting creatures. I ran across a few supersized ticks, a couple of three headed opossums, and a new robot. But the most interesting thing I encountered was the Scorched. I just played in a few areas of the map, and for a limited time, but what I saw was; Scorched are everywhere.

Looking like a case of sunburn gone bad, the burnt-skinned creatures appear to be covered in glowing embers and growing green lesions all over their bodies. There are research areas dedicated to the creatures that give you some more details, but I can say they can be brutal if they gang up on you. Violent, vicious, and hard to see in the dark, they use weapons and can have a pretty decent health. They also move quickly and can sneak up on you if you aren’t careful.

One thing that has returned, but altered, is weapon and armor degradation. In previous games (except 4) your equipment would break down and eventually become unusable, but you could grab another of the same item and combine them to fix it. With this game, if something breaks, you have to have junk and go to an armor or weapon bench to repair it. That adds a new and interesting element to the gameplay and gives you an increased need for a good melee weapon as well. Leveling up is also a bit different, this game offering you perk cards rather than a perk map. You can only have certain cards active at a time, which allows you to build and change your character’s effectiveness in different areas for different things, and depending on whether you’re on your own or part of a team.

Overall, my first experience with Bethesda’s version of West Virginia has been a positive one. It was very interesting for me to explore the digital version of areas I’ve frequented in my life. I was able to cross the damaged New River Gorge bridge, see areas I’ve driven through countless times, and search Point Pleasant for the mysterious Mothman. Although I didn’t find him, I did harvest some of his eggs, so I have hope for his presence in the game. I also find myself wondering if the presence of what appeared to be drones in the sky just outside of Point Pleasant has anything to do with him. Point Pleasant lies on the edge of the map and I witnessed what appeared to be two drones flying over an area just beyond the edge of the map. Maybe that’s an area we’ll see opened in the future?

I’m very excited for the next B.E.T.A. session to open, and I very much hope I can join it. In the meantime, I hope you’ll all purchase the game if you haven’t already. I would love to build a team with you guys to explore the wild and wonderful West Virginia wilderness! I’m putting one of my gameplay photos as the cover photo here, and I may share a couple others on social media if you want to check them out. I may make some other posts as the official full game release approaches, so keep your eyes open for that. And if you do have access to the B.E.T.A., keep your weapons ready and share your experiences with me!!

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